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Building Project Panama’s jextract tool by yourself
Learn about jextract, which can generate Java binding code that represents native functions or variables (symbols) from C libraries.
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Wordish with JavaFX – Part 4
Continue with Part 4, where we’ll look at how we get our words and how we determine if a submitted word is valid!
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Debugging the Java Message Service (JMS) API using Lightrun
Due to their asynchronous nature and production complexities debugging messaging systems is remarkably hard… WAS remarkably hard…
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Wordish with JavaFX – Part 3
The JavaFX controller code maintains game state and responds to user input with appropriate updates to the UI.
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Memory Debugging and Watch Annotations
RAM profiling has its strengths and weaknesses. The Debugger is a complementary tool to translate obtuse statistics to actionable changes!
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Java Panama Polyglot (Rust) Part 4
By exposing native Rust functions, you can be easily accessed using Project Panama’s Foreign Function Access APIs.
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Wordish with JavaFX – Part 2
Learn specialized JavaFX Labels and Buttons, pseudo-classes for CSS styling, and third-party font libraries and customizing Scene Builder!
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Debugging Deadlocks and Race Conditions
Threading issues are a piece of cake with these simple debugger techniques. Yes, you CAN debug threads with breakpoints!
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Wordish with JavaFX – Part 1
Learn about the main UI layout of a cool JavaFX game using Scene Builder, TilePane, FlowPane, controller code, iOS and Android settings!
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How to Publish a Java Maven Project to the Maven Central Repository
You can follow this article if you need to publish a Java Maven-based library or artifact to Maven.