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Java Thread Programming (Part 7)
Can we create as many Java threads as we want? I will try to come up with an answer via an exercise, so bear with me!
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SKP’s Agile Cheatsheet : Part 03
SKP’s Agile Cheatsheet that lists the most important terminologies in Agile, Scrum, Lean, Kanban, and SAFe.
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Streams Set Distinct Java Code Quiz
Using Streams and Set Collection Factory methods with Java makes code easier to read and maintain.
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SKP’s Agile Cheatsheet: Part 02
SKP’s Agile Cheatsheet is a three part series of articles focused on daily agile terminology, ideal to be printed out and pinned up near your workstation.
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Debugging Tutorial 1 – Introduction: Conditional Breakpoints
In this series, I’ll walk you through the process of debugging applications and finding issues within them.
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GlassFish & Payara Auto-Clustering: Running Jakarta EE Highly-Available Applications in the Cloud
Check out out-of-box GlassFish & Payara auto-clustering implementation details and infrastructure topology specifics.
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The Debugger Checklist (Part II)
In the Debugger Checklist (Part I), I introduced some of the high level concepts and reviewed some of the common things you can do.
In this part, we’ll get down to the process. Again, it’s important to stress that this is boiled down and concentrated!
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Thorntail Fat, Thin, and Skinny Approach for Running Microservice Java Applications
Table of Contents Thorntail Fat Jar Builder InstallationThorntail Skinny Jar Builder InstallationThorntail Thin War Builder InstallationMultiple Thorntail Projects with Microservices Thorntail, originally WildFly Swarm, is most suitable for packaging applications as JAR, WAR, or EAR files. The most important value is in the functional agility the Thorntail provides. …
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The Debugger Checklist (Part I)
Win at debugging by following an organized process and leveraging the tools you already have!
We’re going to skip ahead to a point where you have a bug you can reproduce (consistently or otherwise) but you don’t understand or can’t prove the cause.
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Project Panama for Newbies (Part 3)
We are going to dig a little deeper in our exploration of Project Panama and how to talk to third party libraries such as SDL & OpenGL.
With the skills you’ve learned from Part 1 and Part 2, you should be able to call most of the common function signatures in many libraries out in the wild.